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Direct mixing
It's off to the mixer where you can determine exactly how the drums should sound with far more control that you'll
get in any studio. On the right of the mixer are four faders controlling the level of the direct, overhead, room and PZM recordings. This
means, just to spell it out, that if you want a drier sound, you simply reduce the level of the overhead and room mics, and to create a
wetter, more ambient sound, you reduce the level of the direct recording. A good way to work is to turn all the faders down except the direct
one, then increase the others to add the amount of ambience that you want.
The ambience faders also have Distance and Width controls which let you shift the
microphones further back (a similar effect to pre-delay) and adjust the stereo field of each bus. A cute touch here is that as you adjust
these controls, little mics appear and move in the main display area so you can see visually how the adjustments change the Mic position in
relation to the kit.
The kick and snare have additional controls. Kick drums were recorded with one Mic inside the drum and one Mic outside. With
the In/Out control you can set the balance between the two. The snare has a Top/Bottom control that works in a similar way, balancing
between Mics placed on the top and bottom of the snare. These controls only affect the direct bus.
All the drums have a tune control - cue more variations - a trim control for
setting the overall volume, and solo and mute buttons. Pan controls vary the stereo placement of each drum's direct signal. If you're using
multiple outputs, this doesn't make sense so it's greyed out. The stereo position of the ambient buses is determined by the Width
control.
Other controls here are a set of small dynamics controls that increase or
decrease the velocity of incoming MIDI notes. Another nice touch is the ability to load and save mixer settings.
Much of the power of the system comes from being able to balance the levels of
each of the four recordings to create the exact amount of natural ambience that you want on a drum by drum basis.
Playback time

This is all pretty neat but BFD has more paradiddles in its parlour in the form
of the Groove Librarian. This drops down over the main graphic and features three vertical banks with a list of grooves on either side. These
are simply MIDI drum patterns. You drag them into the banks and click on them to play them. There are various playback options. For example,
you can make a groove repeat until you click on another one and you can shuffle between the grooves in a bank for variety. You can also play
grooves from a MIDI keyboard so you can have lots of fun creating your own drum tracks.
Playback can be synced to a sequencer and there are options to ensure patterns
only change at the start of a bar. You can also play several grooves at the same time. Other options include humanise, swing and quantise for
adjusting the feel of the patterns.
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Almost human
BFD's Humanize Timing and Humanize Velocity functions pop up intriguing probability distribution graphs with the deviation of
the timing or velocity along the X axis and the probability that the deviation will occur along the Y axis. By adjusting the
shape of the graph you can determine how random the timing or velocity will be.
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A Bundle is a collection of up to twelve MIDI grooves. You get lots with the
program, recorded by professional drummers playing electronic kits, and you can create and save your own. This is an easy way to experiment
with patterns and tracks, and an excellent way to hear how the kits sound when all the drums are playing together.
So, with BFD you not only get a very powerful and probably unique set of acoustic
drum samples, you also get a nifty interface for experimenting with it all. If one wanted to be picky, one could complain that the interface
is a little, well, insipid and lacklustre. A light grey background with ever-so-slightly darker grey text and light sliver icons does not
present the most lucid display, particularly on a high res monitor. But that apart, BFD unquestionably lives up to its name.
Is it the ultimate acoustic drum kit? It can't be because FXpansion is in the
throes of releasing an expansion pack containing even more drums and called, naturally enough, BFD XFL (no prizes for unravelling the acronym
but it's Xtra and it's Large). It should be available by the time you read this. Meanwhile, if you want acoustic drums, you won't get any
bigger than these BFDs!
Pros
Superbly detailed samples
46 velocity layers
Multiple hit types
Sensible authorisation system
Cons Graphics don't scale
Needs a powerful computer
Mac users need OS X
Summary
A powerful and unique collection of acoustic drum samples with enough customisation and playback facilities to
satisfy the most demanding rhythm devotee.
8/10 |
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Minimum system requirements
PC: Pentium III/Athlon 1GHz, 512Mb RAM (768Mb recommended), Windows 2000/XP, DVD drive, 9Gb HD space
Mac: G4 733MHz, 512Mb RAM (768Mb recommended), Mac OS X only, DVD drive, 9Gb HD space
Features
7 acoustic drum kits
Four simultaneous recordings
Different hit types
MIDI grooves
Drag and drop pattern creation
Humanisation playback functions
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